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- Path: expert.cc.purdue.edu!stud
- From: stud@expert.cc.purdue.edu (David Strickler)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: GIMME' THE A TO Z ON CREATING AN EXCELLENT AMIGA GAME!
- Date: 29 Feb 1996 22:24:50 GMT
- Organization: Purdue University Computing Center
- Message-ID: <4h593i$rml@mozo.cc.purdue.edu>
- References: <199602281702.mellorp.970@mcarepcs.demon.co.uk> <825604604.9877@mjpa.demon.co.uk>
- NNTP-Posting-Host: expert.cc.purdue.edu
-
- In article <825604604.9877@mjpa.demon.co.uk>,
- David Packham <dave@mjpa.demon.co.uk> wrote:
- >The most important thing is to code to the strengths of the machines you
- >are targetting. So 3D for accelerated, or sprites for base machines.
- >Still, you`d be better off making PC games if you`re after money, but
- >think of your pride - do an Amiga game!
- >
- >Dave
- >
- Thanks, Dave, for replying. Don't worry about me making a game for
- the PC market. I have so much disdain for them that I don't even
- want to mention it here (I might get censored by the US government...
- Oh, f*ck it! I'll f*cking curse if I damn well please! Um, I'm
- babbling - I apologize). Anyway, I'm learning to program for the
- Amiga and I hope everyone else who cares for the Amiga will
- contribute to her market. The combined efforts will build some
- momentum, which certainly wouldn't hurt. Even if you don't
- understand the technical aspects, maybe you can buy a fellow Amiga
- user some Amiga software for Christmas? Or perhaps ask your local
- shop to carry the Amiga again. Every little bit helps.
-
- Oh, and by the way, it will be an Amiga only game.
-
- Team AMIGA #1.
-
- Dave Strickler
-
-
-
-